@startuml
sprite $cached [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
00000000000000000016ADFFFEC950000000000000000000
00000000000000002AFFFFFFFFFFFF910000000000000000
0000000000000008FFFFFFFFFFFFFFFF3000000000000000
00000000000001CFFFFFFFFFFFFFFFF80000000000000000
0000000000003EFFFFFE94200148DF800000000000000000
000000000001EFFFFE600000000003000000000000000000
00000000000CFFFFA0000000000000000000000000000000
00000000008FFFF800000000000000000000000000000000
0000000002FFFFA000000000000000000000077000000000
000000000AFFFE00000000000000000000008FF700000000
000000001FFFF60000000000000000000008FFFF70000000
000000006FFFE0000000000000000000008FFFFFF7000000
00000000AFFF9000000000000000000008FFFFFFFF700000
00000000DFFF400000000000000000008FFFFFFFFFF80000
00000000FFFF20000000000000000008FFFFFFFFFFFF8000
00000000FFFF0000000000000000008FFFFFFFFFFFFFF800
008FFFFFFFFFFFFFF7000000000000000000FFFF00000000
0008FFFFFFFFFFFF80000000000000000002FFFF00000000
00008FFFFFFFFFF800000000000000000004FFFC00000000
000007FFFFFFFF8000000000000000000009FFF900000000
0000007FFFFFF8000000000000000000000EFFF500000000
00000007FFFF70000000000000000000006FFFF100000000
000000007FF80000000000000000000000EFFF9000000000
000000000770000000000000000000000AFFFF2000000000
000000000000000000000000000000008FFFF80000000000
0000000000000000000000000000000AFFFFD00000000000
000000000000000000300000000006EFFFFE200000000000
000000000000000008FD84100249EFFFFFE3000000000000
00000000000000008FFFFFFFFFFFFFFFFD20000000000000
0000000000000003FFFFFFFFFFFFFFFF8000000000000000
000000000000000019FFFFFFFFFFFF920000000000000000
000000000000000000059CEFFFCA50000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_CACHED(_alias) ENTITY(rectangle,black,cached,_alias,MATERIAL CACHED)
!define MATERIAL_CACHED(_alias, _label) ENTITY(rectangle,black,cached,_label, _alias,MATERIAL CACHED)
!define MATERIAL_CACHED(_alias, _label, _shape) ENTITY(_shape,black,cached,_label, _alias,MATERIAL CACHED)
!define MATERIAL_CACHED(_alias, _label, _shape, _color) ENTITY(_shape,_color,cached,_label, _alias,MATERIAL CACHED)
skinparam folderBackgroundColor<<MATERIAL CACHED>> White
@enduml